I am a Ringling College of Art & Design graduate, who has devoted my life to creative storytelling and the pursuit of artistic expression through a wide assortment of different visual mediums.
My story started with pencil and ink, pulling inspiration from movies, TV shows and video games.
From there, I entered into the realm of 3D, fascinated by game development and how to operate in a different dimension through videogame engines and modeling/animation programs.
I have solid backgrounds in both 2D and 3D, have worked for several different game companies as an environment/prop artist. I’ve created game trailers for the classic Francis Ford Coppola film, Apocalypse Now, and John Carpenter's Halloween franchise; as well as collaborated with indie companies making environment and concept art before entering into the previs/postvis VFX world of Hollywood.
Since then, I have been a visualization/asset artist with over 7 years of experience on 65 plus unique projects ranging from film, television, game trailers, commercials and theme park rides. I have extensive experience creating environments/props and characters for Game of Thrones along with the Star Wars and Marvel franchises.
I draw inspiration from creatives like Robert Eggers, Simon Stålenhag, and Adrian Smith to name a few.
I am driven by the goal of telling a story without speaking or reading a word, but by instead setting a tone, manifesting an atmosphere, and creating a real experience for others to be immersed into.